Cuban Gets Hee-Haw'd!
Mark Cuban, savior of Dallas basketball (seriously, I remember going to Mavs games back in the early 90’s…it sucked) and all-around techie guru, has turned to the masses to find a solution to his movie marketing problem. His issues are two-fold, spending too much to build an audience, and requiring them to pay too much when they get there.
It's a bit of a tough assignment because I don't think the problem can be fixed
by introducing a new tactic or two. It's all about considering the
consumer a partner in the experience, not just a benefactor of an experience created
for them. With that said, here are a few tactics. :)
(1) Get the movie to the places people want to watch.
Local coffee shops, bars, clubs, whatever, are always
looking for ways of drawing in the public, and the public is tired of theaters
gouging them at the concession stand, just because they think they can. Allow
these businesses who have the space, to also roll the feature. Rent a
projector, a screen, and the movie for a fee that makes sense to that location.
- The establishment wins because they draw people in.
- The people win because they can go to a place where they feel more comfortable, might be able to smoke, drink, eat a reasonably priced meal, etc.
(2) Do whatever it takes to make the audience comfortable the movie won't be
shit.
Although a trailer has its place, it's time to move to the taster. Allow
consumers to view 30 or 45 minutes of the movie for free. Give them time to
get to know the characters, to get engaged with the story, and then charge to
see the second half. If you present a crap movie, of course, you'll get a
crap response, but make something worth watching, and you're much more likely
to have a customer happy to pay your price. Show these tasters anywhere
you can, streams on the internet, late-night television (cheap for you and DVR
friendly), before baseball games, whatever. Give people a chance to
become involved with the story.
(3) Monetize in other places.
Product placement can be a valuable resource, but doesn't necessarily offer any
immediate payoff. Create a virtual store of ALL the items in the
movie. Clothes, furniture, kitchenware, cars, whatever, and build
affiliate programs to get a cut of the return. They buy through you, and
everyone wins.
(4) Allow your biggest fans to become engorged in the movie.
Start blogging from the beginning. Show early cuts of scenes and
interview your actors from day one. Make them accessible throughout the
shoot, not just on press day. Release scenes for download so fans can
create their own mash-ups, and become a part of the movie. Give movie
communities as much access as you possibly can. (Mack knows a thing or
two about this). Open a continuing
dialogue.
Those are just a few of the literally thousands of things Mark could be doing to change the industry. Screening parties, pricing-to-the-occasion, flop passes, loyalty programs, selling the extras immediately after the feature, and on and on and on….
Eric Frenchman also has a few ideas.